The Audio module implements Unity's audio system.
| AudioChorusFilter | The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect. |
| AudioClip | A container for audio data. |
| AudioDistortionFilter | The Audio Distortion Filter distorts the sound from an AudioSource or sounds reaching the AudioListener. |
| AudioEchoFilter | The Audio Echo Filter repeats a sound after a given Delay, attenuating the repetitions based on the Decay Ratio. |
| AudioHighPassFilter | The Audio High Pass Filter passes high frequencies of an AudioSource, and cuts off signals with frequencies lower than the Cutoff Frequency. |
| AudioListener | Representation of a listener in 3D space. |
| AudioLowPassFilter | The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, while removing frequencies higher than the Cutoff Frequency. |
| AudioMixer | AudioMixer asset. |
| AudioMixerGroup | Object representing a group in the mixer. |
| AudioMixerSnapshot | Object representing a snapshot in the mixer. |
| AudioPlayableBinding | A PlayableBinding that contains information representing an AudioPlayableOutput. |
| AudioRenderer | Allow recording the main output of the game or specific groups in the AudioMixer. |
| AudioReverbFilter | The Audio Reverb Filter takes an Audio Clip and distorts it to create a custom reverb effect. |
| AudioReverbZone | Reverb Zones are used when you want to create ___location based ambient effects in the scene. |
| AudioSampleProvider | Provides access to the audio samples generated by Unity objects such as VideoPlayer. |
| AudioSettings | Controls the global audio settings from script. |
| AudioSource | A representation of audio sources in 3D. |
| Microphone | Use this class to record to an AudioClip using a connected microphone. |
| WebCamTexture | WebCam Textures are textures onto which the live video input is rendered. |
| AudioClipPlayable | An implementation of IPlayable that controls an AudioClip. |
| AudioConfiguration | Specifies the current properties or desired properties to be set for the audio system. |
| AudioMixerPlayable | An implementation of IPlayable that controls an audio mixer. |
| AudioPlayableOutput | A IPlayableOutput implementation that will be used to play audio. |
| WebCamDevice | A structure describing the webcam device. |
| AudioClipLoadType | Determines how the audio clip is loaded in. |
| AudioCompressionFormat | An enum containing different compression types. |
| AudioDataLoadState | Value describing the current load state of the audio data associated with an AudioClip. |
| AudioMixerUpdateMode | The mode in which an AudioMixer should update its time. |
| AudioReverbPreset | Reverb presets used by the Reverb Zone class and the audio reverb filter. |
| AudioRolloffMode | Rolloff modes that a 3D sound can have in an audio source. |
| AudioSourceCurveType | This defines the curve type of the different custom curves that can be queried and set within the AudioSource. |
| AudioSpeakerMode | These are speaker types defined for use with AudioSettings.speakerMode. |
| AudioVelocityUpdateMode | Describes when an AudioSource or AudioListener is updated. |
| FFTWindow | Spectrum analysis windowing types. |
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