struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
Values for the blend state.
See Also: RenderStateBlock, ShaderLab: Blending.
| Default | Default values for the blend state. |
| alphaBlendOperation | Operation used for blending the alpha (A) channel. |
| colorBlendOperation | Operation used for blending the color (RGB) channel. |
| destinationAlphaBlendMode | Blend factor used for the alpha (A) channel of the destination. |
| destinationColorBlendMode | Blend factor used for the color (RGB) channel of the destination. |
| sourceAlphaBlendMode | Blend factor used for the alpha (A) channel of the source. |
| sourceColorBlendMode | Blend factor used for the color (RGB) channel of the source. |
| writeMask | Specifies which color components will get written into the target framebuffer. |
| RenderTargetBlendState | Creates a new blend state with the given values. |
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