struct in UnityEngine.Experimental.Rendering
/
Implemented in:UnityEngine.CoreModule
Settings for ScriptableRenderContext.DrawRenderers.
DrawRendererSettings describes how to sort visible objects are sorted (sorting) and which shader passes to use (shaderPassName).
See Also: ScriptableRenderContext.DrawRenderers, CullResults.Cull, FilterRenderersSettings.
| maxShaderPasses | The maxiumum number of passes that can be rendered in 1 DrawRenderers call. |
| flags | Other flags controlling object rendering. |
| rendererConfiguration | What kind of per-object data to setup during rendering. |
| sorting | How to sort objects during rendering. |
| DrawRendererSettings | Create a draw settings struct. |
| SetOverrideMaterial | Set the Material to use for all drawers that would render in this group. |
| SetShaderPassName | Set the shader passes that this draw call can render. |
Did you find this page useful? Please give it a rating: