Called on clients or servers when reporting events from the MasterServer.
Like, for example, when a host list has been received or host registration succeeded.
#pragma strict
function Start() {
Network.InitializeServer(32, 25000);
}
function OnServerInitialized() {
MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data");
}
function OnMasterServerEvent(msEvent: MasterServerEvent) {
if (msEvent == MasterServerEvent.RegistrationSucceeded)
Debug.Log("Server registered");
}
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { Network.InitializeServer(32, 25000); }
void OnServerInitialized() { MasterServer.RegisterHost("MyGameVer1.0.0_42", "My Game Instance", "This is a comment and place to store data"); }
void OnMasterServerEvent(MasterServerEvent msEvent) { if (msEvent == MasterServerEvent.RegistrationSucceeded) Debug.Log("Server registered"); } }