Provide various options to control the behavior of BuildPipeline.BuildPlayer.
| assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
| locationPathName | The path where the application will be built. |
| options | Additional BuildOptions, like whether to run the built player. |
| scenes | The scenes to be included in the build. If empty, the currently open scene will be built. Paths are relative to the project folder (Assets/MyLevels/MyScene.unity). |
| target | The BuildTarget to build. |
| targetGroup | The BuildTargetGroup to build. |