| AddObjectToAsset | Adds objectToAdd to an existing asset at path. |
| AssetPathToGUID | Get the GUID for the asset at path. |
| ClearLabels | Removes all labels attached to an asset. |
| Contains | Is object an asset? |
| CopyAsset | Duplicates the asset at path and stores it at newPath. |
| CreateAsset | Creates a new asset at path. |
| CreateFolder | Create a new folder. |
| DeleteAsset | Deletes the asset file at path. |
| ExportPackage | Exports the assets identified by assetPathNames to a unitypackage file in fileName. |
| ExtractAsset | Creates an external Asset from an object (such as a Material) by extracting it from within an imported asset (such as an FBX file). |
| FindAssets | Search the asset database using the search filter string. |
| ForceReserializeAssets | Forcibly load and re-serialize the given assets, flushing any outstanding data changes to disk. |
| GenerateUniqueAssetPath | Creates a new unique path for an asset. |
| GetAllAssetBundleNames | Return all the AssetBundle names in the asset database. |
| GetAssetBundleDependencies | Given an assetBundleName, returns the list of AssetBundles that it depends on. |
| GetAssetDependencyHash | Returns the hash of all the dependencies of an asset. |
| GetAssetOrScenePath | Returns the path name relative to the project folder where the asset is stored. |
| GetAssetPath | Returns the path name relative to the project folder where the asset is stored. |
| GetAssetPathFromTextMetaFilePath | Gets the path to the asset file associated with a text .meta file. |
| GetAssetPathsFromAssetBundle | Get the paths of the assets which have been marked with the given assetBundle name. |
| GetAssetPathsFromAssetBundleAndAssetName | Get the Asset paths for all Assets tagged with assetBundleName and
named assetName. |
| GetCachedIcon | Retrieves an icon for the asset at the given asset path. |
| GetCurrentCacheServerIp | Gets the IP address of the Cache Server currently in use by the Editor. |
| GetDependencies | Given a pathName, returns the list of all assets that it depends on. |
| GetImplicitAssetBundleName | Returns the name of the AssetBundle that a given asset belongs to. |
| GetImplicitAssetBundleVariantName | Returns the name of the AssetBundle Variant that a given asset belongs to. |
| GetLabels | Returns all labels attached to a given asset. |
| GetMainAssetTypeAtPath | Returns the type of the main asset object at assetPath. |
| GetSubFolders | Given a path to a directory in the Assets folder, relative to the project folder, this method will return an array of all its subdirectories. |
| GetTextMetaFilePathFromAssetPath | Gets the path to the text .meta file associated with an asset. |
| GetUnusedAssetBundleNames | Return all the unused assetBundle names in the asset database. |
| GUIDToAssetPath | Translate a GUID to its current asset path. |
| ImportAsset | Import asset at path. |
| ImportPackage | Imports package at packagePath into the current project. |
| IsForeignAsset | Is asset a foreign asset? |
| IsMainAsset | Is asset a main asset in the project window? |
| IsMainAssetAtPathLoaded | Returns true if the main asset object at assetPath is loaded in memory. |
| IsMetaFileOpenForEdit | Query whether an asset's metadata (.meta) file is open for edit in version control. |
| IsNativeAsset | Is asset a native asset? |
| IsOpenForEdit | Query whether an asset file is open for edit in version control. |
| IsPackagedAsset | Returns true if the Asset is inside a package, and false if it is not. |
| IsSubAsset | Does the asset form part of another asset? |
| IsValidFolder | Given a path to a folder, returns true if it exists, false otherwise. |
| LoadAllAssetRepresentationsAtPath | Returns all sub Assets at assetPath. |
| LoadAllAssetsAtPath | Returns an array of all Assets at assetPath. |
| LoadAssetAtPath | Returns the first asset object of type type at given path assetPath. |
| LoadMainAssetAtPath | Returns the main asset object at assetPath. |
| MoveAsset | Move an asset file (or folder) from one folder to another. |
| MoveAssetToTrash | Moves the asset at path to the trash. |
| OpenAsset | Opens the asset with associated application. |
| Refresh | Import any changed assets. |
| RemoveAssetBundleName | Remove the assetBundle name from the asset database. The forceRemove flag is used to indicate if you want to remove it even it's in use. |
| RemoveUnusedAssetBundleNames | Remove all the unused assetBundle names in the asset database. |
| RenameAsset | Rename an asset file. |
| SaveAssets | Writes all unsaved asset changes to disk. |
| SetLabels | Replaces that list of labels on an asset. |
| SetMainObject | Specifies which object in the asset file should become the main object after the next import. |
| StartAssetEditing | Begin Asset importing. This lets you group several asset imports together into one larger import. |
| StopAssetEditing | Stop Asset importing. This lets you group several asset imports together into one larger import. |
| ValidateMoveAsset | Checks if an asset file can be moved from one folder to another. (Without actually moving the file). |
| WriteImportSettingsIfDirty | Writes the import settings to disk. |