The NetworkViewID is a unique identifier for a network view instance in a multiplayer game.
It is imporatant that this is a unique number accross all clients and that they can generate these numbers themselves, or else network synchronization will break.
| unassigned | Represents an invalid network view ID. |
| isMine | True if instantiated by me. |
| owner | The NetworkPlayer who owns the NetworkView. Could be the server. |
| ToString | Returns a formatted string with details on this NetworkViewID. |
| operator != | Returns true if two NetworkViewIDs are not identical. |
| operator == | Returns true if two NetworkViewIDs are identical. |
Did you find this page useful? Please give it a rating: