Building options. Multiple options can be combined together.
See Also: BuildPipeline.BuildPlayer.
| None | Perform the specified build without any special settings or extra tasks. |
| Development | Build a development version of the player. |
| AutoRunPlayer | Run the built player. |
| ShowBuiltPlayer | Show the built player. |
| BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the WWW class. |
| AcceptExternalModificationsToPlayer | Used when building Xcode (iOS) or Eclipse (Android) projects. |
| ConnectWithProfiler | Start the player with a connection to the profiler in the editor. |
| AllowDebugging | Allow script debuggers to attach to the player remotely. |
| SymlinkLibraries | Symlink runtime libraries when generating iOS Xcode project. (Faster iteration time). |
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
| ConnectToHost | Sets the Player to connect to the Editor. |
| EnableHeadlessMode | Build headless Linux standalone. |
| BuildScriptsOnly | Build only the scripts of a project. |
| ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. |
| CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. |
| CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. |
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. |
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