Asset Bundle building options.
| None | Build assetBundle without any special option. |
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
| DisableWriteTypeTree | Do not include type information within the AssetBundle. |
| DeterministicAssetBundle | Builds an asset bundle using a hash for the id of the object stored in the asset bundle. |
| ForceRebuildAssetBundle | Force rebuild the assetBundles. |
| IgnoreTypeTreeChanges | Ignore the type tree changes when doing the incremental build check. |
| AppendHashToAssetBundleName | Append the hash to the assetBundle name. |
| ChunkBasedCompression | Use chunk-based LZ4 compression when creating the AssetBundle. |
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. |
| DryRunBuild | Do a dry run build. |
| DisableLoadAssetByFileName | Disables Asset Bundle LoadAsset by file name. |
| DisableLoadAssetByFileNameWithExtension | Disables Asset Bundle LoadAsset by file name with extension. |
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