WebCam Textures are textures onto which the live video input is rendered.
| devices | Return a list of available devices. |
| deviceName | Set this to specify the name of the device to use. |
| didUpdateThisFrame | Did the video buffer update this frame? |
| isPlaying | Returns if the camera is currently playing. |
| requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
| requestedHeight | Set the requested height of the camera device. |
| requestedWidth | Set the requested width of the camera device. |
| videoRotationAngle | Returns an clockwise angle (in degrees), which can be used to rotate a polygon so camera contents are shown in correct orientation. |
| videoVerticallyMirrored | Returns if the texture image is vertically flipped. |
| WebCamTexture | Create a WebCamTexture. |
| GetPixel | Returns pixel color at coordinates (x, y). |
| GetPixels | Get a block of pixel colors. |
| GetPixels32 | Returns the pixels data in raw format. |
| Pause | Pauses the camera. |
| Play | Starts the camera. |
| Stop | Stops the camera. |
| hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
| name | The name of the object. |
| anisoLevel | Anisotropic filtering level of the texture. |
| dimension | Dimensionality (type) of the texture (Read Only). |
| filterMode | Filtering mode of the texture. |
| height | Height of the texture in pixels. (Read Only) |
| mipMapBias | Mip map bias of the texture. |
| width | Width of the texture in pixels. (Read Only) |
| wrapMode | Texture coordinate wrapping mode. |
| wrapModeU | Texture U coordinate wrapping mode. |
| wrapModeV | Texture V coordinate wrapping mode. |
| wrapModeW | Texture W coordinate wrapping mode for Texture3D. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the game object. |
| GetNativeTexturePtr | Retrieve a native (underlying graphics API) pointer to the texture resource. |
| Destroy | Removes a gameobject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |
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